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86 lines
2.4 KiB
86 lines
2.4 KiB
//====== Copyright © 1996-2004, Valve Corporation, All rights reserved. =====//
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//
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// Dme version of a hitbox
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//
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//===========================================================================//
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// Valve includes
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#include "mdlobjects/dmelodlist.h"
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#include "datamodel/dmelementfactoryhelper.h"
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#include "mdlobjects/dmelod.h"
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#include "mdlobjects/dmeeyeball.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//-----------------------------------------------------------------------------
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// Expose this class to the scene database
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//-----------------------------------------------------------------------------
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IMPLEMENT_ELEMENT_FACTORY( DmeLODList, CDmeLODList );
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CDmeLODList::OnConstruction()
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{
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m_LODs.Init( this, "lodList" );
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m_EyeballList.Init( this, "eyeballList" );
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}
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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void CDmeLODList::OnDestruction()
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{
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}
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//-----------------------------------------------------------------------------
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// Returns the number of LODs in this body part, can be 0
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//-----------------------------------------------------------------------------
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int CDmeLODList::LODCount() const
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{
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return m_LODs.Count();
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}
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//-----------------------------------------------------------------------------
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// Returns the root LOD. This is the one with the switch metric 0
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//-----------------------------------------------------------------------------
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CDmeLOD* CDmeLODList::GetRootLOD()
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{
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int nCount = m_LODs.Count();
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int nMinIndex = -1;
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float flMinMetric = FLT_MAX;
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for ( int i = 0; i < nCount; ++i )
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{
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if ( m_LODs[i]->m_flSwitchMetric < flMinMetric )
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{
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nMinIndex = i;
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flMinMetric = m_LODs[i]->m_flSwitchMetric;
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if ( flMinMetric == 0.0f )
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break;
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}
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}
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return ( nMinIndex >= 0 ) ? m_LODs[nMinIndex] : NULL;
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}
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//-----------------------------------------------------------------------------
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// Returns the shadow LOD
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//-----------------------------------------------------------------------------
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CDmeLOD* CDmeLODList::GetShadowLOD()
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{
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int nCount = m_LODs.Count();
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for ( int i = 0; i < nCount; ++i )
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{
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if ( m_LODs[i]->m_bIsShadowLOD )
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return m_LODs[i];
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}
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return NULL;
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}
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