You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
60 lines
1.9 KiB
60 lines
1.9 KiB
//====== Copyright © 1996-2004, Valve Corporation, All rights reserved. =======
|
|
//
|
|
// Purpose:
|
|
//
|
|
//=============================================================================
|
|
|
|
#ifndef MDLOBJECTS_H
|
|
#define MDLOBJECTS_H
|
|
|
|
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
|
|
#include "mdlobjects/dmemdllist.h"
|
|
#include "mdlobjects/dmebbox.h"
|
|
#include "mdlobjects/dmehitbox.h"
|
|
#include "mdlobjects/dmehitboxset.h"
|
|
#include "mdlobjects/dmehitboxsetlist.h"
|
|
#include "mdlobjects/dmebodypart.h"
|
|
#include "mdlobjects/dmeblankbodypart.h"
|
|
#include "mdlobjects/dmelod.h"
|
|
#include "mdlobjects/dmelodlist.h"
|
|
#include "mdlobjects/dmecollisionmodel.h"
|
|
#include "mdlobjects/dmecollisionjoints.h"
|
|
#include "mdlobjects/dmebodygroup.h"
|
|
#include "mdlobjects/dmebodygrouplist.h"
|
|
#include "mdlobjects/dmeboneweight.h"
|
|
#include "mdlobjects/dmebonemask.h"
|
|
#include "mdlobjects/dmebonemasklist.h"
|
|
#include "mdlobjects/dmemotioncontrol.h"
|
|
#include "mdlobjects/dmeik.h"
|
|
#include "mdlobjects/dmeanimcmd.h"
|
|
#include "mdlobjects/dmesequence.h"
|
|
#include "mdlobjects/dmesequencelist.h"
|
|
#include "mdlobjects/dmeincludemodellist.h"
|
|
#include "mdlobjects/dmedefinebone.h"
|
|
#include "mdlobjects/dmedefinebonelist.h"
|
|
#include "mdlobjects/dmematerialgroup.h"
|
|
#include "mdlobjects/dmematerialgrouplist.h"
|
|
#include "mdlobjects/dmeeyeballglobals.h"
|
|
#include "mdlobjects/dmeeyeball.h"
|
|
#include "mdlobjects/dmeskinner.h"
|
|
#include "mdlobjects/dmeposeparameter.h"
|
|
#include "mdlobjects/dmeposeparameterlist.h"
|
|
#include "mdlobjects/dmeanimblocksize.h"
|
|
#include "mdlobjects/dmeasset.h"
|
|
#include "mdlobjects/dmeelementgroup.h"
|
|
#include "mdlobjects/dmeboneflexdriver.h"
|
|
#include "mdlobjects/dmeproceduralbone.h"
|
|
#include "mdlobjects/dmejigglebone.h"
|
|
#include "mdlobjects/dmematsysroot.h"
|
|
#include "mdlobjects/dmeassemblycommand.h"
|
|
#include "mdlobjects/dmeanimationassemblycommand.h"
|
|
#include "mdlobjects/dmeeyelid.h"
|
|
#include "mdlobjects/dmemouth.h"
|
|
|
|
|
|
#endif // MDLOBJECTS_H
|