Leaked source code of windows server 2003
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!IF 0
Copyright (c) Microsoft Corporation. All rights reserved.
Module Name:
sources.
Abstract:
This file specifies the target component being built and the list of sources files needed to build that component. Also specifies optional compiler switches and libraries that are unique for the component being built.
Author:
Mark Lucovsky (markl) 18-Sep-1990
NOTE: Commented description of this file is in \nt\bak\bin\sources.tpl
!ENDIF
TARGETPATH=obj TARGETNAME=bclum TARGETTYPE=LIBRARY
SYNCHRONIZE_BLOCK=1
PASS0_PUBLISH=\ {bcl_common.h=$(PROJECT_INC_PATH)\bcl_common.h} \ {bcl_inlinestring.h=$(PROJECT_INC_PATH)\bcl_inlinestring.h} \ {bcl_purestring.h=$(PROJECT_INC_PATH)\bcl_purestring.h} \ {bcl_stringalgorithms.h=$(PROJECT_INC_PATH)\bcl_stringalgorithms.h} \ {bcl_stringapi.h=$(PROJECT_INC_PATH)\bcl_stringapi.h} \ {bcl_unicodechartraits.h=$(PROJECT_INC_PATH)\bcl_unicodechartraits.h} \ {bcl_vararg.h=$(PROJECT_INC_PATH)\bcl_vararg.h} \ {bcl_w32baseunicodestringbuffer.h=$(PROJECT_INC_PATH)\bcl_w32baseunicodestringbuffer.h} \ {bcl_w32common.h=$(PROJECT_INC_PATH)\bcl_w32common.h} \ {bcl_w32unicodefixedstringbuffer.h=$(PROJECT_INC_PATH)\bcl_w32unicodefixedstringbuffer.h} \ {bcl_w32unicodeinlinestringbuffer.h=$(PROJECT_INC_PATH)\bcl_w32unicodeinlinestringbuffer.h} \ {bcl_w32unicodestringalgorithms.h=$(PROJECT_INC_PATH)\bcl_w32unicodestringalgorithms.h} \ {bcl_w32unicodestringbuffer.h=$(PROJECT_INC_PATH)\bcl_w32unicodestringbuffer.h} \
PASS0_HEADERDIR=$(O) PASS0_SOURCEDIR=$(O)
MC_FLAGS=-b -x $(O)
SOURCES=usbtest.cpp
UMAPPL=usbtest UMTYPE=console UMENTRY=main
UMLIBS=$(O)\bclum.lib \ $(SDK_LIB_PATH)\user32.lib
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