Leaked source code of windows server 2003
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  1. !IF 0
  2. Copyright (c) Microsoft Corporation. All rights reserved.
  3. Module Name:
  4. sources.
  5. Abstract:
  6. This file specifies the target component being built and the list of
  7. sources files needed to build that component. Also specifies optional
  8. compiler switches and libraries that are unique for the component being
  9. built.
  10. Author:
  11. Mark Lucovsky (markl) 18-Sep-1990
  12. NOTE: Commented description of this file is in \nt\bak\bin\sources.tpl
  13. !ENDIF
  14. TARGETPATH=obj
  15. TARGETNAME=bclum
  16. TARGETTYPE=LIBRARY
  17. SYNCHRONIZE_BLOCK=1
  18. PASS0_PUBLISH=\
  19. {bcl_common.h=$(PROJECT_INC_PATH)\bcl_common.h} \
  20. {bcl_inlinestring.h=$(PROJECT_INC_PATH)\bcl_inlinestring.h} \
  21. {bcl_purestring.h=$(PROJECT_INC_PATH)\bcl_purestring.h} \
  22. {bcl_stringalgorithms.h=$(PROJECT_INC_PATH)\bcl_stringalgorithms.h} \
  23. {bcl_stringapi.h=$(PROJECT_INC_PATH)\bcl_stringapi.h} \
  24. {bcl_unicodechartraits.h=$(PROJECT_INC_PATH)\bcl_unicodechartraits.h} \
  25. {bcl_vararg.h=$(PROJECT_INC_PATH)\bcl_vararg.h} \
  26. {bcl_w32baseunicodestringbuffer.h=$(PROJECT_INC_PATH)\bcl_w32baseunicodestringbuffer.h} \
  27. {bcl_w32common.h=$(PROJECT_INC_PATH)\bcl_w32common.h} \
  28. {bcl_w32unicodefixedstringbuffer.h=$(PROJECT_INC_PATH)\bcl_w32unicodefixedstringbuffer.h} \
  29. {bcl_w32unicodeinlinestringbuffer.h=$(PROJECT_INC_PATH)\bcl_w32unicodeinlinestringbuffer.h} \
  30. {bcl_w32unicodestringalgorithms.h=$(PROJECT_INC_PATH)\bcl_w32unicodestringalgorithms.h} \
  31. {bcl_w32unicodestringbuffer.h=$(PROJECT_INC_PATH)\bcl_w32unicodestringbuffer.h} \
  32. PASS0_HEADERDIR=$(O)
  33. PASS0_SOURCEDIR=$(O)
  34. MC_FLAGS=-b -x $(O)
  35. SOURCES=usbtest.cpp
  36. UMAPPL=usbtest
  37. UMTYPE=console
  38. UMENTRY=main
  39. UMLIBS=$(O)\bclum.lib \
  40. $(SDK_LIB_PATH)\user32.lib