Leaked source code of windows server 2003
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TARGETNAME=tshoot TARGETTYPE=DYNLINK TARGETPATH=$(_OBJ_DIR) TARGETEXT=ocx
DLLDEF=tshoot.def UMTYPE=windows DLLENTRY=_DllMainCRTStartup DLLBASE=0x10000000
USE_MFC=1
USE_NATIVE_EH=1
INCLUDES = ..\launcher\server\$(O);$(ADMIN_INC_PATH);
PASS0_HEADERDIR=$(O) PASS0_SOURCEDIR=$(O)
USE_MIDL_FOR_MKTYPLIB=1
MSC_WARNING_LEVEL=/W3 /WX
SOURCES = \ TSHOOT.odl \ TSHOOT.rc \ apgtscac.cpp \ apgtscfg.cpp \ apgtsctx.cpp \ apgtsdtg.cpp \ apgtsfst.cpp \ apgtshdt.cpp \ apgtshtx.cpp \ apgtsinf.cpp \ apgtsqry.cpp \ backupinfo.cpp \ BasicException.cpp \ cabuncompress.cpp \ cachegen.cpp \ CATHELP.CPP \ crc.cpp \ crccompute.cpp \ dnldlist.cpp \ download.cpp \ TSHOOT.cpp \ TSHOOTCtl.cpp \ TSHOOTPpg.cpp \ chmread.cpp \ fs.cpp \ ocxglobals.cpp \ sniff.cpp
PRECOMPILED_INCLUDE=stdafx.h PRECOMPILED_SOURCE=stdafx.cpp PRECOMPILED_CXX=1
TARGETLIBS = \ $(SDK_LIB_PATH)\cabinet.lib \ $(SDK_LIB_PATH)\kernel32.lib \ $(SDK_LIB_PATH)\advapi32.lib \ $(SDK_LIB_PATH)\ole32.lib \ $(SDK_LIB_PATH)\oleaut32.lib \ $(SDK_LIB_PATH)\uuid.lib \ $(SDK_LIB_PATH)\user32.lib \ $(SDK_LIB_PATH)\gdi32.lib \ $(SDK_LIB_PATH)\urlmon.lib \ ..\bn\bnts\$(O)\bnts.lib
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