Leaked source code of windows server 2003
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67 lines
1.3 KiB

TARGETNAME=tshoot
TARGETTYPE=DYNLINK
TARGETPATH=$(_OBJ_DIR)
TARGETEXT=ocx
DLLDEF=tshoot.def
UMTYPE=windows
DLLENTRY=_DllMainCRTStartup
DLLBASE=0x10000000
USE_MFC=1
USE_NATIVE_EH=1
INCLUDES = ..\launcher\server\$(O);$(ADMIN_INC_PATH);
PASS0_HEADERDIR=$(O)
PASS0_SOURCEDIR=$(O)
USE_MIDL_FOR_MKTYPLIB=1
MSC_WARNING_LEVEL=/W3 /WX
SOURCES = \
TSHOOT.odl \
TSHOOT.rc \
apgtscac.cpp \
apgtscfg.cpp \
apgtsctx.cpp \
apgtsdtg.cpp \
apgtsfst.cpp \
apgtshdt.cpp \
apgtshtx.cpp \
apgtsinf.cpp \
apgtsqry.cpp \
backupinfo.cpp \
BasicException.cpp \
cabuncompress.cpp \
cachegen.cpp \
CATHELP.CPP \
crc.cpp \
crccompute.cpp \
dnldlist.cpp \
download.cpp \
TSHOOT.cpp \
TSHOOTCtl.cpp \
TSHOOTPpg.cpp \
chmread.cpp \
fs.cpp \
ocxglobals.cpp \
sniff.cpp
PRECOMPILED_INCLUDE=stdafx.h
PRECOMPILED_SOURCE=stdafx.cpp
PRECOMPILED_CXX=1
TARGETLIBS = \
$(SDK_LIB_PATH)\cabinet.lib \
$(SDK_LIB_PATH)\kernel32.lib \
$(SDK_LIB_PATH)\advapi32.lib \
$(SDK_LIB_PATH)\ole32.lib \
$(SDK_LIB_PATH)\oleaut32.lib \
$(SDK_LIB_PATH)\uuid.lib \
$(SDK_LIB_PATH)\user32.lib \
$(SDK_LIB_PATH)\gdi32.lib \
$(SDK_LIB_PATH)\urlmon.lib \
..\bn\bnts\$(O)\bnts.lib