Leaked source code of windows server 2003
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/***************************************************************************
* * Copyright (C) 2001 Microsoft Corporation. All Rights Reserved. * * File: DNCOMMONi.h * Content: DirectPlay Common master internal header file. * History: * Date By Reason * ==== == ====== * 03/28/01 masonb Created. * ***************************************************************************/
#ifndef __DNCOMMONI_H__
#define __DNCOMMONI_H__
// Voice doesn't use dpnbuild.h like DirectPlay and NatHelp so define this here
#define DPNBUILD_ENV_NT
//
// Public includes
//
#if ((defined(_XBOX)) && (! defined(XBOX_ON_DESKTOP)))
#include <xtl.h>
#else // ! _XBOX or XBOX_ON_DESKTOP
#include <windows.h>
#include <mmsystem.h>
#ifndef WINCE
#include <inetmsg.h>
#endif // ! WINCE
#include <tapi.h>
#include <stdio.h> // swscanf being used by guidutil.cpp
#ifdef WINNT
#include <accctrl.h>
#include <aclapi.h>
#endif // WINNT
#include <winsock.h>
#endif // ! _XBOX or XBOX_ON_DESKTOP
#include <tchar.h>
//
// DirectPlay public includes
//
#include "dplay8.h"
//
// Common private includes
//
#include "dndbg.h"
#include "osind.h"
#include "FixedPool.h"
#include "classbilink.h"
#include "creg.h"
#include "strutils.h"
#include "CallStack.h"
#include "dnslist.h"
#include "CritsecTracking.h"
#include "HandleTracking.h"
#include "MemoryTracking.h"
#undef DPF_SUBCOMP
#define DPF_SUBCOMP DN_SUBCOMP_COMMON
#endif // __DNCOMMONI_H__
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