Leaked source code of windows server 2003
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

65 lines
1.5 KiB

  1. /***************************************************************************
  2. *
  3. * Copyright (C) 2001 Microsoft Corporation. All Rights Reserved.
  4. *
  5. * File: DNCOMMONi.h
  6. * Content: DirectPlay Common master internal header file.
  7. * History:
  8. * Date By Reason
  9. * ==== == ======
  10. * 03/28/01 masonb Created.
  11. *
  12. ***************************************************************************/
  13. #ifndef __DNCOMMONI_H__
  14. #define __DNCOMMONI_H__
  15. // Voice doesn't use dpnbuild.h like DirectPlay and NatHelp so define this here
  16. #define DPNBUILD_ENV_NT
  17. //
  18. // Public includes
  19. //
  20. #if ((defined(_XBOX)) && (! defined(XBOX_ON_DESKTOP)))
  21. #include <xtl.h>
  22. #else // ! _XBOX or XBOX_ON_DESKTOP
  23. #include <windows.h>
  24. #include <mmsystem.h>
  25. #ifndef WINCE
  26. #include <inetmsg.h>
  27. #endif // ! WINCE
  28. #include <tapi.h>
  29. #include <stdio.h> // swscanf being used by guidutil.cpp
  30. #ifdef WINNT
  31. #include <accctrl.h>
  32. #include <aclapi.h>
  33. #endif // WINNT
  34. #include <winsock.h>
  35. #endif // ! _XBOX or XBOX_ON_DESKTOP
  36. #include <tchar.h>
  37. //
  38. // DirectPlay public includes
  39. //
  40. #include "dplay8.h"
  41. //
  42. // Common private includes
  43. //
  44. #include "dndbg.h"
  45. #include "osind.h"
  46. #include "FixedPool.h"
  47. #include "classbilink.h"
  48. #include "creg.h"
  49. #include "strutils.h"
  50. #include "CallStack.h"
  51. #include "dnslist.h"
  52. #include "CritsecTracking.h"
  53. #include "HandleTracking.h"
  54. #include "MemoryTracking.h"
  55. #undef DPF_SUBCOMP
  56. #define DPF_SUBCOMP DN_SUBCOMP_COMMON
  57. #endif // __DNCOMMONI_H__