Leaked source code of windows server 2003
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85 lines
1.1 KiB

  1. #include "pch.cpp"
  2. #pragma hdrstop
  3. HRESULT
  4. RefDev::DrawPrimitives2( PUINT8 pUMVtx,
  5. UINT16 dwStride,
  6. DWORD dwFvf,
  7. DWORD dwNumVertices,
  8. LPD3DHAL_DP2COMMAND *ppCmd,
  9. LPDWORD lpdwRStates )
  10. {
  11. return S_OK;
  12. }
  13. void
  14. RefDev::SetSetStateFunctions(void)
  15. {
  16. }
  17. void
  18. RefRast::SetSampleMode( UINT MultiSamples, BOOL bAntialias )
  19. {
  20. }
  21. HRESULT
  22. RefDev::Dp2SetVertexShader(LPD3DHAL_DP2COMMAND pCmd)
  23. {
  24. return S_OK;
  25. }
  26. void
  27. RefRast::UpdateTextureControls( void )
  28. {
  29. }
  30. void
  31. RefRast::UpdateLegacyPixelShader( void )
  32. {
  33. }
  34. RDVShader::RDVShader()
  35. {
  36. }
  37. RDVShader::~RDVShader()
  38. {
  39. }
  40. RDVDeclaration::~RDVDeclaration()
  41. {
  42. }
  43. RefRast::~RefRast()
  44. {
  45. }
  46. void
  47. RefRast::Init( RefDev* pRD )
  48. {
  49. }
  50. RefClipper::RefClipper()
  51. {
  52. }
  53. RefVP::RefVP()
  54. {
  55. }
  56. RDPShader::~RDPShader()
  57. {
  58. }
  59. RDLight::RDLight()
  60. {
  61. }
  62. RDVStreamDecl::RDVStreamDecl()
  63. {
  64. }
  65. RDHOCoeffs& RDHOCoeffs::operator=(const RDHOCoeffs &coeffs)
  66. {
  67. return *this;
  68. }