Leaked source code of windows server 2003
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#include "pch.cpp"
#pragma hdrstop
HRESULT RefDev::DrawPrimitives2( PUINT8 pUMVtx, UINT16 dwStride, DWORD dwFvf, DWORD dwNumVertices, LPD3DHAL_DP2COMMAND *ppCmd, LPDWORD lpdwRStates ) { return S_OK; }
void RefDev::SetSetStateFunctions(void) { }
void RefRast::SetSampleMode( UINT MultiSamples, BOOL bAntialias ) { }
HRESULT RefDev::Dp2SetVertexShader(LPD3DHAL_DP2COMMAND pCmd) { return S_OK; }
void RefRast::UpdateTextureControls( void ) { }
void RefRast::UpdateLegacyPixelShader( void ) { }
RDVShader::RDVShader() { }
RDVShader::~RDVShader() { }
RDVDeclaration::~RDVDeclaration() { }
RefRast::~RefRast() { }
void RefRast::Init( RefDev* pRD ) { }
RefClipper::RefClipper() { }
RefVP::RefVP() { }
RDPShader::~RDPShader() { }
RDLight::RDLight() { }
RDVStreamDecl::RDVStreamDecl() { }
RDHOCoeffs& RDHOCoeffs::operator=(const RDHOCoeffs &coeffs) { return *this; }
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