Leaked source code of windows server 2003
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  1. This is a brief description of what is in the ml*.mas MMX monolithic
  2. routines. All monolithics handle both Gouraud and Flat shading (although
  3. Flat shading is no faster).
  4. 16 bit Z Buffer (Less Than or equal) 565 color output mode, 565 texture input
  5. 1. No Texture
  6. 2. Non Perspective Texturing Point
  7. 3. Perspective Texturing Point
  8. 4. Perspective Texturing Bilinear
  9. 5. Non Perspective Texturing Point Modulate
  10. 6. Perspective Texturing Point Modulate
  11. 7. Perspective Texturing Bilinear Modulate
  12. No Z Buffer 565 color output mode, 565 texture input
  13. 8. No Texture
  14. 9. Non Perspective Texturing Point
  15. 10. Perspective Texturing Point
  16. 11. Perspective Texturing Bilinear
  17. 12. Non Perspective Texturing Point Modulate
  18. 13. Perspective Texturing Point Modulate
  19. 14. Perspective Texturing Bilinear Modulate
  20. 16 bit Z Buffer (Less Than or equal) 32 bit color output mode, 32 bit texture
  21. input
  22. 15. No Texture
  23. 16. Non Perspective Texturing Point
  24. 17. Perspective Texturing Point
  25. 18. Perspective Texturing Bilinear
  26. 19. Non Perspective Texturing Point Modulate
  27. 20. Perspective Texturing Point Modulate
  28. 21. Perspective Texturing Bilinear Modulate
  29. No Z Buffer 32 bit color mode, 32 bit texture input
  30. 22. No Texture
  31. 23. Non Perspective Texturing Point
  32. 24. Perspective Texturing Point
  33. 25. Perspective Texturing Bilinear
  34. 26. Non Perspective Texturing Point Modulate
  35. 27. Perspective Texturing Point Modulate
  36. 28. Perspective Texturing Bilinear Modulate