Leaked source code of windows server 2003
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43 lines
1.4 KiB

This is a brief description of what is in the ml*.mas MMX monolithic
routines. All monolithics handle both Gouraud and Flat shading (although
Flat shading is no faster).
16 bit Z Buffer (Less Than or equal) 565 color output mode, 565 texture input
1. No Texture
2. Non Perspective Texturing Point
3. Perspective Texturing Point
4. Perspective Texturing Bilinear
5. Non Perspective Texturing Point Modulate
6. Perspective Texturing Point Modulate
7. Perspective Texturing Bilinear Modulate
No Z Buffer 565 color output mode, 565 texture input
8. No Texture
9. Non Perspective Texturing Point
10. Perspective Texturing Point
11. Perspective Texturing Bilinear
12. Non Perspective Texturing Point Modulate
13. Perspective Texturing Point Modulate
14. Perspective Texturing Bilinear Modulate
16 bit Z Buffer (Less Than or equal) 32 bit color output mode, 32 bit texture
input
15. No Texture
16. Non Perspective Texturing Point
17. Perspective Texturing Point
18. Perspective Texturing Bilinear
19. Non Perspective Texturing Point Modulate
20. Perspective Texturing Point Modulate
21. Perspective Texturing Bilinear Modulate
No Z Buffer 32 bit color mode, 32 bit texture input
22. No Texture
23. Non Perspective Texturing Point
24. Perspective Texturing Point
25. Perspective Texturing Bilinear
26. Non Perspective Texturing Point Modulate
27. Perspective Texturing Point Modulate
28. Perspective Texturing Bilinear Modulate