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43 lines
1.4 KiB
43 lines
1.4 KiB
This is a brief description of what is in the ml*.mas MMX monolithic
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routines. All monolithics handle both Gouraud and Flat shading (although
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Flat shading is no faster).
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16 bit Z Buffer (Less Than or equal) 565 color output mode, 565 texture input
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1. No Texture
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2. Non Perspective Texturing Point
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3. Perspective Texturing Point
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4. Perspective Texturing Bilinear
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5. Non Perspective Texturing Point Modulate
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6. Perspective Texturing Point Modulate
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7. Perspective Texturing Bilinear Modulate
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No Z Buffer 565 color output mode, 565 texture input
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8. No Texture
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9. Non Perspective Texturing Point
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10. Perspective Texturing Point
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11. Perspective Texturing Bilinear
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12. Non Perspective Texturing Point Modulate
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13. Perspective Texturing Point Modulate
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14. Perspective Texturing Bilinear Modulate
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16 bit Z Buffer (Less Than or equal) 32 bit color output mode, 32 bit texture
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input
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15. No Texture
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16. Non Perspective Texturing Point
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17. Perspective Texturing Point
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18. Perspective Texturing Bilinear
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19. Non Perspective Texturing Point Modulate
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20. Perspective Texturing Point Modulate
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21. Perspective Texturing Bilinear Modulate
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No Z Buffer 32 bit color mode, 32 bit texture input
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22. No Texture
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23. Non Perspective Texturing Point
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24. Perspective Texturing Point
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25. Perspective Texturing Bilinear
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26. Non Perspective Texturing Point Modulate
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27. Perspective Texturing Point Modulate
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28. Perspective Texturing Bilinear Modulate
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