Leaked source code of windows server 2003
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34 lines
962 B

  1. //-----------------------------------------------------------------------------
  2. //
  3. // This file generates the headers for the texture addressing functions.
  4. //
  5. // Copyright (C) Microsoft Corporation, 1997.
  6. //
  7. // WARNING WARNING WARNING
  8. // This cpp file generated from a mh file.
  9. // EDIT THE MH FILE.
  10. // I warned you.
  11. // WARNING WARNING WARNING
  12. //
  13. //-----------------------------------------------------------------------------
  14. include(`m4hdr.mh')dnl
  15. #ifdef __cplusplus
  16. extern "C" {
  17. #endif
  18. define(`d_TexAddrHdr', `
  19. void MMX_Tex1Addr_$1_$2_$3_$4(D3DI_RASTSPAN const *pS, D3DI_RASTPRIM const *pP,
  20. PD3DI_RASTCTX pCtx);')dnl
  21. d_RepStr(`d_RepStr(`d_RepStr(`d_RepStr(`d_TexAddrHdr(AA, BB, CC, DD)',
  22. `AA', `TexAddrWrap', `TexAddrClamp', `TexAddrMirrorBorder')',
  23. `BB', `NoPersp', `Persp')',
  24. `CC', `Point', `Bilinear')',
  25. `DD', `NoMip', `Mip')
  26. #ifdef __cplusplus
  27. }
  28. #endif