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34 lines
962 B
34 lines
962 B
//-----------------------------------------------------------------------------
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//
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// This file generates the headers for the texture addressing functions.
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//
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// Copyright (C) Microsoft Corporation, 1997.
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//
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// WARNING WARNING WARNING
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// This cpp file generated from a mh file.
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// EDIT THE MH FILE.
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// I warned you.
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// WARNING WARNING WARNING
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//
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//-----------------------------------------------------------------------------
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include(`m4hdr.mh')dnl
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#ifdef __cplusplus
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extern "C" {
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#endif
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define(`d_TexAddrHdr', `
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void MMX_Tex1Addr_$1_$2_$3_$4(D3DI_RASTSPAN const *pS, D3DI_RASTPRIM const *pP,
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PD3DI_RASTCTX pCtx);')dnl
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d_RepStr(`d_RepStr(`d_RepStr(`d_RepStr(`d_TexAddrHdr(AA, BB, CC, DD)',
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`AA', `TexAddrWrap', `TexAddrClamp', `TexAddrMirrorBorder')',
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`BB', `NoPersp', `Persp')',
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`CC', `Point', `Bilinear')',
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`DD', `NoMip', `Mip')
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#ifdef __cplusplus
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}
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#endif
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