Leaked source code of windows server 2003
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34 lines
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//-----------------------------------------------------------------------------
//
// This file generates the headers for the texture addressing functions.
//
// Copyright (C) Microsoft Corporation, 1997.
//
// WARNING WARNING WARNING
// This cpp file generated from a mh file.
// EDIT THE MH FILE.
// I warned you.
// WARNING WARNING WARNING
//
//-----------------------------------------------------------------------------
include(`m4hdr.mh')dnl
#ifdef __cplusplus
extern "C" {
#endif
define(`d_TexAddrHdr', `
void MMX_Tex1Addr_$1_$2_$3_$4(D3DI_RASTSPAN const *pS, D3DI_RASTPRIM const *pP,
PD3DI_RASTCTX pCtx);')dnl
d_RepStr(`d_RepStr(`d_RepStr(`d_RepStr(`d_TexAddrHdr(AA, BB, CC, DD)',
`AA', `TexAddrWrap', `TexAddrClamp', `TexAddrMirrorBorder')',
`BB', `NoPersp', `Persp')',
`CC', `Point', `Bilinear')',
`DD', `NoMip', `Mip')
#ifdef __cplusplus
}
#endif