Leaked source code of windows server 2003
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// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently,
// but are changed infrequently
#if !defined(AFX_STDAFX_H__C2DEFF4F_E904_11D1_BAA7_00A02438AD48__INCLUDED_)
#define AFX_STDAFX_H__C2DEFF4F_E904_11D1_BAA7_00A02438AD48__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
#define STRICT
#ifdef WINNT
#ifndef _WIN32_WINNT
#define _WIN32_WINNT 0x0500
#endif
#endif
#define _ATL_APARTMENT_FREE
#include <atlbase.h>
#include <shellapi.h>
//You may derive a class from CComModule and use it if you want to override
//something, but do not change the name of _Module
class CExeModule : public CComModule { public: LONG Unlock(); DWORD dwThreadID; }; extern CExeModule _Module; #include <atlcom.h>
#include <atlwin.h>
#include "globals.h"
#include <sti.h>
#include <stilib.h>
#include <stireg.h>
#include <stisvc.h>
#include <stiapi.h>
#include <stierr.h>
#include <stiregi.h>
#include <stidebug.h>
#include <regentry.h>
//
//
//
//
// Auto-synchronization helper class
//
class TAKE_CRITSEC { private: CComAutoCriticalSection & _critsec;
public: TAKE_CRITSEC(CComAutoCriticalSection& critsec) : _critsec(critsec) { _critsec.Lock(); } ~TAKE_CRITSEC() {_critsec.Unlock(); } };
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_STDAFX_H__C2DEFF4F_E904_11D1_BAA7_00A02438AD48__INCLUDED)
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