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74 lines
1.6 KiB
74 lines
1.6 KiB
// stdafx.h : include file for standard system include files,
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// or project specific include files that are used frequently,
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// but are changed infrequently
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#if !defined(AFX_STDAFX_H__C2DEFF4F_E904_11D1_BAA7_00A02438AD48__INCLUDED_)
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#define AFX_STDAFX_H__C2DEFF4F_E904_11D1_BAA7_00A02438AD48__INCLUDED_
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#if _MSC_VER >= 1000
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#pragma once
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#endif // _MSC_VER >= 1000
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#define STRICT
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#ifdef WINNT
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#ifndef _WIN32_WINNT
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#define _WIN32_WINNT 0x0500
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#endif
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#endif
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#define _ATL_APARTMENT_FREE
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#include <atlbase.h>
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#include <shellapi.h>
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//You may derive a class from CComModule and use it if you want to override
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//something, but do not change the name of _Module
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class CExeModule : public CComModule
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{
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public:
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LONG Unlock();
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DWORD dwThreadID;
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};
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extern CExeModule _Module;
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#include <atlcom.h>
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#include <atlwin.h>
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#include "globals.h"
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#include <sti.h>
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#include <stilib.h>
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#include <stireg.h>
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#include <stisvc.h>
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#include <stiapi.h>
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#include <stierr.h>
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#include <stiregi.h>
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#include <stidebug.h>
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#include <regentry.h>
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//
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//
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//
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//
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// Auto-synchronization helper class
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//
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class TAKE_CRITSEC
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{
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private:
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CComAutoCriticalSection & _critsec;
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public:
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TAKE_CRITSEC(CComAutoCriticalSection& critsec) : _critsec(critsec) { _critsec.Lock(); }
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~TAKE_CRITSEC() {_critsec.Unlock(); }
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_STDAFX_H__C2DEFF4F_E904_11D1_BAA7_00A02438AD48__INCLUDED)
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