Leaked source code of windows server 2003
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46 lines
1.3 KiB

  1. // stdafx.h : include file for standard system include files,
  2. // or project specific include files that are used frequently, but
  3. // are changed infrequently
  4. //
  5. #if !defined(AFX_STDAFX_H__BD36E0C8_A21A_4DB9_BCAB_25D8E49BD767__INCLUDED_)
  6. #define AFX_STDAFX_H__BD36E0C8_A21A_4DB9_BCAB_25D8E49BD767__INCLUDED_
  7. #if _MSC_VER > 1000
  8. #pragma once
  9. #endif // _MSC_VER > 1000
  10. // Insert your headers here
  11. #ifndef WIN32_LEAN_AND_MEAN
  12. #define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
  13. #endif
  14. #undef _CRTIMP
  15. #define _CRTIMP
  16. #include <yvals.h>
  17. #undef _CRTIMP
  18. #define _CRTIMP __declspec(dllimport)
  19. #include <windows.h>
  20. #include <comdef.h>
  21. #include <strsafe.h>
  22. #include <crtdbg.h>
  23. #include <objbase.h>
  24. #include <wbemint.h> // For _IWmiObject
  25. #include <sddl.h>
  26. // This makes WMIAPI == dllexport stuff
  27. #define ISP2PDLL
  28. // Change this to use shared memory or named pipes.
  29. #define NAMED_PIPES
  30. // Because our template names get so long, we have to disable the 'debug name
  31. // truncated' warning.
  32. #pragma warning ( disable : 4786)
  33. //{{AFX_INSERT_LOCATION}}
  34. // Microsoft Visual C++ will insert additional declarations immediately before the previous line.
  35. #endif // !defined(AFX_STDAFX_H__BD36E0C8_A21A_4DB9_BCAB_25D8E49BD767__INCLUDED_)