Leaked source code of windows server 2003
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/*****************************************************************************\
FILE: classfactory.cpp
DESCRIPTION: This file will be the Class Factory.
BryanSt 8/12/1999 Copyright (C) Microsoft Corp 1999-1999. All rights reserved. \*****************************************************************************/
#include "priv.h"
#include "autodiscovery.h"
#include "objcache.h"
#include "mailbox.h"
/*****************************************************************************
* * CClassFactory * * *****************************************************************************/
class CClassFactory : public IClassFactory { public: //////////////////////////////////////////////////////
// Public Interfaces
//////////////////////////////////////////////////////
// *** IUnknown ***
virtual STDMETHODIMP_(ULONG) AddRef(void); virtual STDMETHODIMP_(ULONG) Release(void); virtual STDMETHODIMP QueryInterface(REFIID riid, LPVOID * ppvObj); // *** IClassFactory ***
virtual STDMETHODIMP CreateInstance(IUnknown *pUnkOuter, REFIID riid, void **ppvObject); virtual STDMETHODIMP LockServer(BOOL fLock);
public: CClassFactory(REFCLSID rclsid); ~CClassFactory(void);
// Friend Functions
friend HRESULT CClassFactory_Create(REFCLSID rclsid, REFIID riid, LPVOID * ppvObj);
protected: int m_cRef; CLSID m_rclsid; };
/*****************************************************************************
* IClassFactory::CreateInstance *****************************************************************************/
HRESULT CClassFactory::CreateInstance(IUnknown * punkOuter, REFIID riid, LPVOID * ppvObj) { HRESULT hr = E_INVALIDARG;
if (NULL != ppvObj) { if (!punkOuter) { hr = E_NOINTERFACE; } else { // Does anybody support aggregation any more?
hr = ResultFromScode(CLASS_E_NOAGGREGATION); } }
return hr; }
/*****************************************************************************
* * IClassFactory::LockServer * * Locking the server is identical to * creating an object and not releasing it until you want to unlock * the server. * *****************************************************************************/
HRESULT CClassFactory::LockServer(BOOL fLock) { if (fLock) DllAddRef(); else DllRelease();
return S_OK; }
/*****************************************************************************
* * CClassFactory_Create * *****************************************************************************/
/****************************************************\
Constructor \****************************************************/ CClassFactory::CClassFactory(REFCLSID rclsid) : m_cRef(1) { m_rclsid = rclsid; DllAddRef(); }
/****************************************************\
Destructor \****************************************************/ CClassFactory::~CClassFactory() { DllRelease(); }
//===========================
// *** IUnknown Interface ***
//===========================
ULONG CClassFactory::AddRef() { m_cRef++; return m_cRef; }
ULONG CClassFactory::Release() { ASSERT(m_cRef > 0); m_cRef--;
if (m_cRef > 0) return m_cRef;
delete this; return 0; }
HRESULT CClassFactory::QueryInterface(REFIID riid, void **ppvObj) { if (IsEqualCLSID(riid, IID_IUnknown) || IsEqualCLSID(riid, IID_IClassFactory)) { *ppvObj = SAFECAST(this, IClassFactory *); } else { TraceMsg(TF_WMOTHER, "CClassFactory::QueryInterface() failed."); *ppvObj = NULL; return E_NOINTERFACE; }
AddRef(); return S_OK; }
HRESULT CClassFactory_Create(REFCLSID rclsid, REFIID riid, LPVOID * ppvObj) { HRESULT hres;
if (IsEqualCLSID(riid, IID_IClassFactory)) { *ppvObj = (LPVOID) new CClassFactory(rclsid); hres = (*ppvObj) ? S_OK : E_OUTOFMEMORY; } else hres = ResultFromScode(E_NOINTERFACE);
return hres; }
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