Leaked source code of windows server 2003
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/*****************************************************************************\
FILE: classfactory.cpp
DESCRIPTION:
This file will be the Class Factory.
BryanSt 8/12/1999
Copyright (C) Microsoft Corp 1999-1999. All rights reserved.
\*****************************************************************************/
#include "priv.h"
#include "autodiscovery.h"
#include "objcache.h"
#include "mailbox.h"
/*****************************************************************************
*
* CClassFactory
*
*
*****************************************************************************/
class CClassFactory : public IClassFactory
{
public:
//////////////////////////////////////////////////////
// Public Interfaces
//////////////////////////////////////////////////////
// *** IUnknown ***
virtual STDMETHODIMP_(ULONG) AddRef(void);
virtual STDMETHODIMP_(ULONG) Release(void);
virtual STDMETHODIMP QueryInterface(REFIID riid, LPVOID * ppvObj);
// *** IClassFactory ***
virtual STDMETHODIMP CreateInstance(IUnknown *pUnkOuter, REFIID riid, void **ppvObject);
virtual STDMETHODIMP LockServer(BOOL fLock);
public:
CClassFactory(REFCLSID rclsid);
~CClassFactory(void);
// Friend Functions
friend HRESULT CClassFactory_Create(REFCLSID rclsid, REFIID riid, LPVOID * ppvObj);
protected:
int m_cRef;
CLSID m_rclsid;
};
/*****************************************************************************
* IClassFactory::CreateInstance
*****************************************************************************/
HRESULT CClassFactory::CreateInstance(IUnknown * punkOuter, REFIID riid, LPVOID * ppvObj)
{
HRESULT hr = E_INVALIDARG;
if (NULL != ppvObj)
{
if (!punkOuter)
{
hr = E_NOINTERFACE;
}
else
{ // Does anybody support aggregation any more?
hr = ResultFromScode(CLASS_E_NOAGGREGATION);
}
}
return hr;
}
/*****************************************************************************
*
* IClassFactory::LockServer
*
* Locking the server is identical to
* creating an object and not releasing it until you want to unlock
* the server.
*
*****************************************************************************/
HRESULT CClassFactory::LockServer(BOOL fLock)
{
if (fLock)
DllAddRef();
else
DllRelease();
return S_OK;
}
/*****************************************************************************
*
* CClassFactory_Create
*
*****************************************************************************/
/****************************************************\
Constructor
\****************************************************/
CClassFactory::CClassFactory(REFCLSID rclsid) : m_cRef(1)
{
m_rclsid = rclsid;
DllAddRef();
}
/****************************************************\
Destructor
\****************************************************/
CClassFactory::~CClassFactory()
{
DllRelease();
}
//===========================
// *** IUnknown Interface ***
//===========================
ULONG CClassFactory::AddRef()
{
m_cRef++;
return m_cRef;
}
ULONG CClassFactory::Release()
{
ASSERT(m_cRef > 0);
m_cRef--;
if (m_cRef > 0)
return m_cRef;
delete this;
return 0;
}
HRESULT CClassFactory::QueryInterface(REFIID riid, void **ppvObj)
{
if (IsEqualCLSID(riid, IID_IUnknown) || IsEqualCLSID(riid, IID_IClassFactory))
{
*ppvObj = SAFECAST(this, IClassFactory *);
}
else
{
TraceMsg(TF_WMOTHER, "CClassFactory::QueryInterface() failed.");
*ppvObj = NULL;
return E_NOINTERFACE;
}
AddRef();
return S_OK;
}
HRESULT CClassFactory_Create(REFCLSID rclsid, REFIID riid, LPVOID * ppvObj)
{
HRESULT hres;
if (IsEqualCLSID(riid, IID_IClassFactory))
{
*ppvObj = (LPVOID) new CClassFactory(rclsid);
hres = (*ppvObj) ? S_OK : E_OUTOFMEMORY;
}
else
hres = ResultFromScode(E_NOINTERFACE);
return hres;
}