Leaked source code of windows server 2003
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4.9 KiB

#ifndef _ZONE_HEAP_HPP_
#define _ZONE_HEAP_HPP_
// Ruler
// 1 2 3 4 5 6 7 8
//345678901234567890123456789012345678901234567890123456789012345678901234567890
/********************************************************************/
/* */
/* The standard layout. */
/* */
/* The standard layout for 'hpp' files for this code is as */
/* follows: */
/* */
/* 1. Include files. */
/* 2. Constants exported from the class. */
/* 3. Data structures exported from the class. */
/* 4. Forward references to other data structures. */
/* 5. Class specifications (including inline functions). */
/* 6. Additional large inline functions. */
/* */
/* Any portion that is not required is simply omitted. */
/* */
/********************************************************************/
#include "Rockall.hpp"
#pragma warning( disable : 4100 )
/********************************************************************/
/* */
/* A zone heap. */
/* */
/* A zone heap simply allocates a large amount of space and */
/* allocates space by advancing a pointer down an array. */
/* There is no way to free space except by deleting it all. */
/* */
/********************************************************************/
class ROCKALL_DLL_LINKAGE ZONE_HEAP : public ROCKALL
{
//
// Private type definitions.
//
typedef struct
{
char *Start;
char *End;
}
ZONE;
//
// Private data.
//
int MaxSize;
bool ThreadLocks;
ZONE Zone;
public:
//
// Public functions.
//
ZONE_HEAP
(
int MaxFreeSpace = 4194304,
bool Recycle = true,
bool SingleImage = false,
bool ThreadSafe = true
);
//
// Manipulate allocations.
//
// The first group of functions manipulate
// single or small arrays of allocations.
//
virtual bool Delete
(
void *Address,
int Size = NoSize
)
{ return false; }
virtual bool Details
(
void *Address,
int *Space = NULL
)
{ return false; }
virtual bool MultipleDelete
(
int Actual,
void *Array[],
int Size = NoSize
)
{ return false; }
virtual bool MultipleNew
(
int *Actual,
void *Array[],
int Requested,
int Size,
int *Space = NULL,
bool Zero = false
);
virtual void *New
(
int Size,
int *Space = NULL,
bool Zero = false
);
virtual void *Resize
(
void *Address,
int NewSize,
int Move = -64,
int *Space = NULL,
bool NoDelete = false,
bool Zero = false
)
{ return NULL; }
virtual bool Verify
(
void *Address = NULL,
int *Space = NULL
)
{ return false; }
//
// Manipulate the heap.
//
// The second group of functions act upon a heap
// as a whole.
//
virtual void DeleteAll( bool Recycle = true );
virtual bool Walk
(
bool *Active,
void **Address,
int *Space
)
{ return false; }
~ZONE_HEAP( void );
private:
//
// Private functions.
//
bool UpdateZone( ZONE *Original,ZONE *Update );
//
// Private inline functions.
//
void WriteZone( ZONE *Update )
{
auto ZONE Original = Zone;
while ( ! UpdateZone( & Original,Update ) )
{ Original = Zone; }
}
//
// Disabled operations.
//
// All copy constructors and class assignment
// operations are disabled.
//
ZONE_HEAP( const ZONE_HEAP & Copy );
void operator=( const ZONE_HEAP & Copy );
};
#pragma warning( default : 4100 )
#endif