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105 lines
4.1 KiB
105 lines
4.1 KiB
/*==========================================================================;
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*
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* Copyright (C) 1997 Microsoft Corporation. All Rights Reserved.
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*
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* File: light.h
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* Content: Direct3D lighting include file
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*
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***************************************************************************/
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#ifndef __LIGHT_H__
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#define __LIGHT_H__
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extern void D3DFE_UpdateLights(LPDIRECT3DDEVICEI);
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struct BATCHBUFFER;
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extern "C"
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{
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void Directional7(LPD3DFE_PROCESSVERTICES pv,
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D3DI_LIGHT *light,
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D3DVERTEX *pInpCoord,
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D3DVECTOR *pInpNormal,
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D3DLIGHTINGELEMENT *pEyeSpaceData);
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void Directional7Model(LPD3DFE_PROCESSVERTICES pv,
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D3DI_LIGHT *light,
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D3DVERTEX *pInpCoord,
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D3DVECTOR *pInpNormal,
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D3DLIGHTINGELEMENT *pEyeSpaceData);
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void PointSpot7(LPD3DFE_PROCESSVERTICES pv,
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D3DI_LIGHT *light,
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D3DVERTEX *pInpCoord,
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D3DVECTOR *pInpNormal,
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D3DLIGHTINGELEMENT *pEyeSpaceData);
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void PointSpot7Model(LPD3DFE_PROCESSVERTICES pv,
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D3DI_LIGHT *light,
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D3DVERTEX *pInpCoord,
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D3DVECTOR *pInpNormal,
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D3DLIGHTINGELEMENT *pEyeSpaceData);
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void DirectionalFirst(LPD3DFE_PROCESSVERTICES pv,
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DWORD dwVerCount,
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BATCHBUFFER *pBatchBuffer,
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D3DI_LIGHT *light,
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D3DVERTEX *in,
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D3DVECTOR *pNormal,
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DWORD *pDiffuse,
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DWORD *pSpecular);
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void DirectionalNext(LPD3DFE_PROCESSVERTICES pv,
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DWORD dwVerCount,
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BATCHBUFFER *pBatchBuffer,
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D3DI_LIGHT *light,
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D3DVERTEX *in,
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D3DVECTOR *pNormal,
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DWORD *pDiffuse,
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DWORD *pSpecular);
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void PointSpotFirst(LPD3DFE_PROCESSVERTICES pv,
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DWORD dwVerCount,
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BATCHBUFFER *pBatchBuffer,
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D3DI_LIGHT *light,
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D3DVERTEX *in,
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D3DVECTOR *pNormal,
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DWORD *pDiffuse,
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DWORD *pSpecular);
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void PointSpotNext(LPD3DFE_PROCESSVERTICES pv,
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DWORD dwVerCount,
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BATCHBUFFER *pBatchBuffer,
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D3DI_LIGHT *light,
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D3DVERTEX *in,
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D3DVECTOR *pNormal,
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DWORD *pDiffuse,
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DWORD *pSpecular);
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void DirectionalFirstModel(LPD3DFE_PROCESSVERTICES pv,
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DWORD dwVerCount,
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BATCHBUFFER *pBatchBuffer,
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D3DI_LIGHT *light,
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D3DVERTEX *in,
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D3DVECTOR *pNormal,
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DWORD *pDiffuse,
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DWORD *pSpecular);
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void DirectionalNextModel(LPD3DFE_PROCESSVERTICES pv,
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DWORD dwVerCount,
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BATCHBUFFER *pBatchBuffer,
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D3DI_LIGHT *light,
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D3DVERTEX *in,
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D3DVECTOR *pNormal,
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DWORD *pDiffuse,
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DWORD *pSpecular);
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void PointSpotFirstModel(LPD3DFE_PROCESSVERTICES pv,
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DWORD dwVerCount,
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BATCHBUFFER *pBatchBuffer,
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D3DI_LIGHT *light,
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D3DVERTEX *in,
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D3DVECTOR *pNormal,
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DWORD *pDiffuse,
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DWORD *pSpecular);
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void PointSpotNextModel(LPD3DFE_PROCESSVERTICES pv,
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DWORD dwVerCount,
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BATCHBUFFER *pBatchBuffer,
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D3DI_LIGHT *light,
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D3DVERTEX *in,
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D3DVECTOR *pNormal,
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DWORD *pDiffuse,
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DWORD *pSpecular);
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}
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#endif /* __LIGHT_H__ */
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