Source code of Windows XP (NT5)
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  1. !IF 0
  2. Copyright (c) 2000 Microsoft Corporation
  3. Module Name:
  4. sources.
  5. Abstract:
  6. This file specifies the target component being built and the list of
  7. sources files needed to build that component. Also specifies optional
  8. compiler switches and libraries that are unique for the component being
  9. built.
  10. Author:
  11. Bryan Starbuck (BryanSt) 11/20/2000
  12. !ENDIF
  13. CCSHELL_DIR = $(PROJECT_ROOT)
  14. TARGET_BOTH = 1
  15. PRECOMPILED_CXX = 1
  16. !include $(CCSHELL_DIR)\common.inc
  17. SOURCES_USED = $(SOURCES_USED) $(CCSHELL_DIR)\common.inc
  18. #INCLUDES=..\common;..\..\h;..\..\..\inc
  19. INCLUDES = $(INCLUDES);$(PROJECT_ROOT)\lib\$(O)
  20. TARGETNAME=ssdolphins
  21. TARGETPATH=obj
  22. TARGETTYPE=PROGRAM
  23. USE_MSVCRT=1
  24. C_DEFINES=-DWINNT -DUNICODE -D_UNICODE
  25. #C_DEFINES=-DW3
  26. !IFNDEF MSC_WARNING_LEVEL
  27. MSC_WARNING_LEVEL=/W3
  28. !ENDIF
  29. MSC_WARNING_LEVEL=$(MSC_WARNING_LEVEL) /WX
  30. LINKER_FLAGS = $(LINKER_FLAGS) -ignore:4049,4217,4042,1218,4210
  31. # make sure shlwapi.lib is before shell32.lib for override.
  32. TARGETLIBS = \
  33. $(SDK_LIB_PATH)\comctl32.lib \
  34. $(SDK_LIB_PATH)\user32.lib \
  35. $(SDK_LIB_PATH)\kernel32.lib \
  36. $(SDK_LIB_PATH)\ole32.lib \
  37. $(SDK_LIB_PATH)\oleaut32.lib \
  38. $(SDK_LIB_PATH)\uuid.lib \
  39. $(SDK_LIB_PATH)\shlwapi.lib \
  40. $(SDK_LIB_PATH)\gdi32.lib \
  41. $(SDK_LIB_PATH)\winmm.lib \
  42. $(SDK_LIB_PATH)\d3dx.lib \
  43. $(SDK_LIB_PATH)\d3d8.lib \
  44. $(SDK_LIB_PATH)\d3dx8.lib \
  45. $(SDK_LIB_PATH)\d3dx8d.lib \
  46. $(SDK_LIB_PATH)\dxmuuid.lib \
  47. $(SDK_LIB_PATH)\dxtmsft.lib \
  48. $(SDK_LIB_PATH)\d3dpmesh.lib \
  49. $(SDK_LIB_PATH)\ddraw.lib \
  50. $(SDK_LIB_PATH)\dxtrans.lib \
  51. $(SDK_LIB_PATH)\d3dxof.lib \
  52. $(SDK_LIB_PATH)\advapi32.lib \
  53. $(SHELL_LIB_PATH)\shlwapip.lib \
  54. $(PROJECT_ROOT)\lib\$(O)\shdocvwp.lib \
  55. $(PROJECT_ROOT)\lib\$(O)\shguid.lib \
  56. $(PROJECT_ROOT)\lib\$(O)\shguidp.lib \
  57. $(CCSHELL_DIR)\lib\$(O)\stock4.lib
  58. PRECOMPILED_INCLUDE = StdAfx.h
  59. #UMTYPE=windows
  60. UMENTRYABS=ModuleEntry
  61. #EXPECTED_WINVER=4.0
  62. UMTYPE=windows
  63. #UMAPPL=stdafx
  64. UMAPPLEXT=.scr
  65. SOURCES= \
  66. winmain.rc \
  67. d3dapp.cpp \
  68. d3denum.cpp \
  69. d3dfile.cpp \
  70. d3dframe.cpp \
  71. d3dmath.cpp \
  72. d3dtextr.cpp \
  73. d3dutil.cpp \
  74. dolphin.cpp \
  75. dolphmain.cpp \
  76. DXInit.cpp \
  77. fish.cpp \
  78. guids.cpp \
  79. Main.cpp \
  80. StdAfx.cpp \
  81. Regist.cpp \
  82. Texture.cpp \
  83. Trace.cpp