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108 lines
3.2 KiB
108 lines
3.2 KiB
!IF 0
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Copyright (c) 2000 Microsoft Corporation
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Module Name:
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sources.
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Abstract:
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This file specifies the target component being built and the list of
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sources files needed to build that component. Also specifies optional
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compiler switches and libraries that are unique for the component being
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built.
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Author:
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Bryan Starbuck (BryanSt) 11/20/2000
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!ENDIF
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CCSHELL_DIR = $(PROJECT_ROOT)
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TARGET_BOTH = 1
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PRECOMPILED_CXX = 1
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!include $(CCSHELL_DIR)\common.inc
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SOURCES_USED = $(SOURCES_USED) $(CCSHELL_DIR)\common.inc
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#INCLUDES=..\common;..\..\h;..\..\..\inc
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INCLUDES = $(INCLUDES);$(PROJECT_ROOT)\lib\$(O)
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TARGETNAME=ssdolphins
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TARGETPATH=obj
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TARGETTYPE=PROGRAM
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USE_MSVCRT=1
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C_DEFINES=-DWINNT -DUNICODE -D_UNICODE
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#C_DEFINES=-DW3
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!IFNDEF MSC_WARNING_LEVEL
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MSC_WARNING_LEVEL=/W3
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!ENDIF
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MSC_WARNING_LEVEL=$(MSC_WARNING_LEVEL) /WX
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LINKER_FLAGS = $(LINKER_FLAGS) -ignore:4049,4217,4042,1218,4210
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# make sure shlwapi.lib is before shell32.lib for override.
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TARGETLIBS = \
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$(SDK_LIB_PATH)\comctl32.lib \
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$(SDK_LIB_PATH)\user32.lib \
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$(SDK_LIB_PATH)\kernel32.lib \
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$(SDK_LIB_PATH)\ole32.lib \
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$(SDK_LIB_PATH)\oleaut32.lib \
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$(SDK_LIB_PATH)\uuid.lib \
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$(SDK_LIB_PATH)\shlwapi.lib \
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$(SDK_LIB_PATH)\gdi32.lib \
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$(SDK_LIB_PATH)\winmm.lib \
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$(SDK_LIB_PATH)\d3dx.lib \
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$(SDK_LIB_PATH)\d3d8.lib \
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$(SDK_LIB_PATH)\d3dx8.lib \
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$(SDK_LIB_PATH)\d3dx8d.lib \
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$(SDK_LIB_PATH)\dxmuuid.lib \
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$(SDK_LIB_PATH)\dxtmsft.lib \
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$(SDK_LIB_PATH)\d3dpmesh.lib \
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$(SDK_LIB_PATH)\ddraw.lib \
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$(SDK_LIB_PATH)\dxtrans.lib \
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$(SDK_LIB_PATH)\d3dxof.lib \
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$(SDK_LIB_PATH)\advapi32.lib \
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$(SHELL_LIB_PATH)\shlwapip.lib \
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$(PROJECT_ROOT)\lib\$(O)\shdocvwp.lib \
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$(PROJECT_ROOT)\lib\$(O)\shguid.lib \
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$(PROJECT_ROOT)\lib\$(O)\shguidp.lib \
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$(CCSHELL_DIR)\lib\$(O)\stock4.lib
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PRECOMPILED_INCLUDE = StdAfx.h
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#UMTYPE=windows
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UMENTRYABS=ModuleEntry
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#EXPECTED_WINVER=4.0
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UMTYPE=windows
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#UMAPPL=stdafx
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UMAPPLEXT=.scr
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SOURCES= \
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winmain.rc \
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d3dapp.cpp \
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d3denum.cpp \
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d3dfile.cpp \
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d3dframe.cpp \
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d3dmath.cpp \
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d3dtextr.cpp \
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d3dutil.cpp \
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dolphin.cpp \
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dolphmain.cpp \
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DXInit.cpp \
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fish.cpp \
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guids.cpp \
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Main.cpp \
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StdAfx.cpp \
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Regist.cpp \
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Texture.cpp \
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Trace.cpp
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