Source code of Windows XP (NT5)
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228 lines
5.4 KiB

  1. # Microsoft Developer Studio Project File - Name="Scripter" - Package Owner=<4>
  2. # Microsoft Developer Studio Generated Build File, Format Version 5.00
  3. # ** DO NOT EDIT **
  4. # TARGTYPE "Win32 (x86) Application" 0x0101
  5. CFG=Scripter - Win32 Debug
  6. !MESSAGE This is not a valid makefile. To build this project using NMAKE,
  7. !MESSAGE use the Export Makefile command and run
  8. !MESSAGE
  9. !MESSAGE NMAKE /f "Scripter.mak".
  10. !MESSAGE
  11. !MESSAGE You can specify a configuration when running NMAKE
  12. !MESSAGE by defining the macro CFG on the command line. For example:
  13. !MESSAGE
  14. !MESSAGE NMAKE /f "Scripter.mak" CFG="Scripter - Win32 Debug"
  15. !MESSAGE
  16. !MESSAGE Possible choices for configuration are:
  17. !MESSAGE
  18. !MESSAGE "Scripter - Win32 Release" (based on "Win32 (x86) Application")
  19. !MESSAGE "Scripter - Win32 Debug" (based on "Win32 (x86) Application")
  20. !MESSAGE
  21. # Begin Project
  22. # PROP Scc_ProjName ""
  23. # PROP Scc_LocalPath ""
  24. CPP=cl.exe
  25. MTL=midl.exe
  26. RSC=rc.exe
  27. !IF "$(CFG)" == "Scripter - Win32 Release"
  28. # PROP BASE Use_MFC 0
  29. # PROP BASE Use_Debug_Libraries 0
  30. # PROP BASE Output_Dir "Release"
  31. # PROP BASE Intermediate_Dir "Release"
  32. # PROP BASE Target_Dir ""
  33. # PROP Use_MFC 0
  34. # PROP Use_Debug_Libraries 0
  35. # PROP Output_Dir "obj/i386"
  36. # PROP Intermediate_Dir "obj/i386"
  37. # PROP Ignore_Export_Lib 0
  38. # PROP Target_Dir ""
  39. # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
  40. # ADD CPP /nologo /Gz /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
  41. # SUBTRACT CPP /Fr
  42. # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
  43. # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
  44. # ADD BASE RSC /l 0x409 /d "NDEBUG"
  45. # ADD RSC /l 0x409 /d "NDEBUG"
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  48. # ADD BSC32 /nologo
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  50. # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
  51. # ADD LINK32 kernel32.lib user32.lib gdi32.lib opengl32.lib comdlg32.lib comctl32.lib glaux.lib glu32.lib advapi32.lib /nologo /subsystem:windows /machine:I386
  52. # SUBTRACT LINK32 /profile /map /nodefaultlib
  53. !ELSEIF "$(CFG)" == "Scripter - Win32 Debug"
  54. # PROP BASE Use_MFC 0
  55. # PROP BASE Use_Debug_Libraries 1
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  57. # PROP BASE Intermediate_Dir "Debug"
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  60. # PROP Use_Debug_Libraries 1
  61. # PROP Output_Dir "obj/i386"
  62. # PROP Intermediate_Dir "obj/i386"
  63. # PROP Ignore_Export_Lib 0
  64. # PROP Target_Dir ""
  65. # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
  66. # ADD CPP /nologo /Gz /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /FD /c
  67. # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
  68. # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
  69. # ADD BASE RSC /l 0x409 /d "_DEBUG"
  70. # ADD RSC /l 0x409 /d "_DEBUG"
  71. BSC32=bscmake.exe
  72. # ADD BASE BSC32 /nologo
  73. # ADD BSC32 /nologo
  74. LINK32=link.exe
  75. # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
  76. # ADD LINK32 kernel32.lib user32.lib gdi32.lib opengl32.lib comdlg32.lib comctl32.lib glaux.lib glu32.lib advapi32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
  77. # SUBTRACT LINK32 /profile /map /nodefaultlib
  78. !ENDIF
  79. # Begin Target
  80. # Name "Scripter - Win32 Release"
  81. # Name "Scripter - Win32 Debug"
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  86. SOURCE=.\buffers.cpp
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  107. SOURCE=.\lighting.cpp
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  140. SOURCE=.\profiler.ico
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  142. # Begin Source File
  143. SOURCE=.\Profiler.rc
  144. !IF "$(CFG)" == "Scripter - Win32 Release"
  145. !ELSEIF "$(CFG)" == "Scripter - Win32 Debug"
  146. !ENDIF
  147. # End Source File
  148. # Begin Source File
  149. SOURCE=.\raster.cpp
  150. # End Source File
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  152. SOURCE=.\raster.h
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  155. SOURCE=.\Scripter.cpp
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  157. # Begin Source File
  158. SOURCE=.\SkelTest.cpp
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  163. # Begin Source File
  164. SOURCE=.\teapot.cpp
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  170. SOURCE=.\texture.cpp
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  173. SOURCE=.\texture.h
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  175. # Begin Source File
  176. SOURCE=.\UI_huge.cpp
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  181. # End Target
  182. # End Project