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228 lines
5.4 KiB
228 lines
5.4 KiB
# Microsoft Developer Studio Project File - Name="Scripter" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 5.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Application" 0x0101
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CFG=Scripter - Win32 Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "Scripter.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "Scripter.mak" CFG="Scripter - Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "Scripter - Win32 Release" (based on "Win32 (x86) Application")
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!MESSAGE "Scripter - Win32 Debug" (based on "Win32 (x86) Application")
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!MESSAGE
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# Begin Project
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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MTL=midl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "Scripter - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "obj/i386"
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# PROP Intermediate_Dir "obj/i386"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
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# ADD CPP /nologo /Gz /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
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# SUBTRACT CPP /Fr
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib opengl32.lib comdlg32.lib comctl32.lib glaux.lib glu32.lib advapi32.lib /nologo /subsystem:windows /machine:I386
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# SUBTRACT LINK32 /profile /map /nodefaultlib
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!ELSEIF "$(CFG)" == "Scripter - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# PROP BASE Intermediate_Dir "Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "obj/i386"
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# PROP Intermediate_Dir "obj/i386"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
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# ADD CPP /nologo /Gz /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /FD /c
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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
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# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib opengl32.lib comdlg32.lib comctl32.lib glaux.lib glu32.lib advapi32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
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# SUBTRACT LINK32 /profile /map /nodefaultlib
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!ENDIF
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# Begin Target
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# Name "Scripter - Win32 Release"
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# Name "Scripter - Win32 Debug"
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# Begin Source File
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SOURCE=.\ay.ico
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# End Source File
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# Begin Source File
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SOURCE=.\buffers.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\buffers.h
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# End Source File
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# Begin Source File
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SOURCE=.\ColrChk.bmp
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# End Source File
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# Begin Source File
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SOURCE=.\fog.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\fog.h
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# End Source File
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# Begin Source File
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SOURCE=.\HugeTest.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\HugeTest.h
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# End Source File
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# Begin Source File
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SOURCE=.\lighting.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\lighting.h
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# End Source File
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# Begin Source File
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SOURCE=.\macros.h
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# End Source File
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# Begin Source File
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SOURCE=.\MonoChk.bmp
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# End Source File
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# Begin Source File
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SOURCE=.\OGL.ico
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# End Source File
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# Begin Source File
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SOURCE=.\pntlist.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\pntlist.h
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# End Source File
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# Begin Source File
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SOURCE=.\prfl.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\prfl.h
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# End Source File
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# Begin Source File
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SOURCE=.\PrimTest.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\PrimTest.h
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# End Source File
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# Begin Source File
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SOURCE=.\profiler.ico
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# End Source File
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# Begin Source File
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SOURCE=.\Profiler.rc
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!IF "$(CFG)" == "Scripter - Win32 Release"
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!ELSEIF "$(CFG)" == "Scripter - Win32 Debug"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\raster.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\raster.h
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# End Source File
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# Begin Source File
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SOURCE=.\Scripter.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\SkelTest.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\SkelTest.h
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# End Source File
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# Begin Source File
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SOURCE=.\teapot.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\teapot.h
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# End Source File
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# Begin Source File
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SOURCE=.\texture.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\texture.h
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# End Source File
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# Begin Source File
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SOURCE=.\UI_huge.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\UI_huge.h
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# End Source File
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# End Target
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# End Project
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